The current trends with respect to IT,
telecommunications and consumer electronics show a growth towards
a world-wide IT infrastructure,
connecting people and companies professionally as well as privately.
This IT infrastructure is the foundation for the breakthrough of the
Information Revolution.
In this section, we describe how this IT infrastructure will gradually
develop, both with respect to size and with respect to facilities for
those who use it.
1.2.1 Towards World-wide Companies
Companies are creating internal
and external networks of computers.
The internal networks connect personal workstations terminals
and personal computers (PCs) and larger supporting computers
such as the central mainframe and smaller computers of various departments.
Externally, companies connect their computers via
telecommunications to be able to exchange
data faster and better link their
business processes. More and more often, the PCs of employees and
customers at home are included in the external network as workstations.
Small, portable computers can be used very well as workstations while
travelling. Equipment for mobile communication provide network connection
for portable computers.
Figure 1.3 Towards a world-wide company.
The networks gradually become larger. More and more computers of companies
and private individuals, in buildings and on the road, are connected.
Eventually, there will be one great world-wide network of computers,
supporting great numbers of people in companies, at home and on the
road.
As a result, the boundaries of the computer system of a company, and
therefore the boundaries of the company itself, are formed less and
less by the walls of the office. The range of the company grows, parallel
to the growth of the external networks. Companies all over the world
therefore find new ways of co-operating with other companies. All kinds
of interorganisations
are created. An interorganisation is a flexible co-operation between
legally independent companies.
As organisations, companies
no longer have physical boundaries. At present, we mainly have companies
where employees physically go to work and where customers come to buy
products. In future, there will be
virtual companies,
that no longer require employees and customers travel to the companies
themselves. Employees anywhere in the world can work together in the
company via the network, while customers anywhere in the world can order
products and services via the network.
The growth towards world-wide computer networks implies the growth
towards companies and individuals operating and co-operating on a world-wide
basis.
1.2.2 Integration Of IT, Consumer Electronics, Communication And The
Media
Consumer electronics
Another impulse for the development of a world-wide IT infrastructure
originates in the private domain. This makes the network very dense.
More and more people use a personal computer at home. For little money
this PC can be equipped with a modem, which makes communication with
other networks possible. The possibilities of PCs are still growing.
The latest development is that of
multimedia on the PC. This provides the possibility to render moving
images (television or film) and sound. As a result, people are using
their PCs more and more for the same purposes as the present day consumer
electronics, such as television, radio and CD player. The future will
bring us an electronic home system, which integrates IT and consumer
electronics and thus offers increasing possibilities. The home system
has stations in various rooms, serving for work or entertainment. There
are rooms where you can experience virtual
reality films or listen to musical renditions. The system handles
the energy supply and the climate control of the house and assists in
doing the accounts.
Communication
Network systems of companies and home systems will bring about the integration
of various types of communication.
All existing forms of telecommunications via telephone, television,
radio and data communication will eventually integrate into one world-wide
network, capable of transmitting enormous quantities of digital data.
This is what we call the Digital Highway. It will support all
forms of direct telecommunications between people and computer systems
and all exchange of electronic data. The infrastructure of the network
will probably consist of a world-wide glass fibre net, capable of transporting
huge quantities of data. In addition to the glass fibre net, local station
and satellites will handle mobile communication.
Figure 1.4 The world-wide IT infrastructure.
Media
For media suppliers, the development of the Digital Highway and of home
systems opens up new commercial opportunities. They can now offer the
contents of newspapers, magazines, books, reference manuals, compact
discs and radio and television broadcasting in electronic form via the
network. The same applies to computer software, such as programmes and
games. Instead of buying a CD, the customer selects a Brahms symphony
from the electronic catalogue at home, and orders it from a media supplier
in the network. The supplier sees to it that the symphony is sent to
the home system of the customer in electronic form via the network.
The home system renders the symphony from the speakers in the living
room. Video on Demand is a first step in this development. The customer,
by the way, does not have to passively watch and listen to what the
media suppliers offer. The supplier provides the products as interactive
documents. The user is free to decide in which order he
will play the document, to temporarily stop using it or to repeat certain
parts. The customer pays for this service. We assume that the customer
will basically pay for the use of the documents the eternal use,
if necessary not for the ownership of the documents. This means
that the supplier broadcasts the documents for direct rendition
by the home system. He does not send an electronic copy,
to be stored and used on the home system. Television and radio broadcasting
as we know it continuous broadcasting on air and on cable
will eventually disappear. Instead, media suppliers will broadcast information,
films and music on demand to the customers home or mobile system.
Immaterial products
become truly immaterial in this way, for the material bearers of data
as we know them now, such as books that contain novels, CDs that contain
pieces of music or videotapes that contain films, will disappear for
the major part. Suppliers of messages, information, novels, articles,
music, films and educational material will in future represent these
immaterial products on their customers home computer systems via
the Digital Highway.
Co-operation
The world-wide IT infrastructure will be realised through a close co-operation
between suppliers of IT, consumer electronics, media and telecommunications
services. We already see the first alliances between these companies.
Eventually, there will be one information and communication industry,
concentrating on organising and operating the IT infrastructure and
on the supply of immaterial products.
The IT infrastructure requires massive investments in computer systems
and networks. The Digital Highway will require a great transmission
capacity. People and companies must be able to offer, broadcast and
send to each other multimedia documents world-wide. The present networks
are insufficient for this. The realisation of a world-wide Digital Highway
and a world-wide computer network will therefore take at least 15 and
perhaps 25 years.
1.2.3 From Data Via Documents To Realistic Objects
The possibilities to represent reality by means of data in the form
of alphanumeric fields are too limited. This data format only consists
of 26 characters, 10 digits and several special characters. It is only
suitable for recording and transmitting a certain kind of formal data,
such as features, brief descriptions and numbers. The major part of
the data currently stored in business computer systems consists of (a
binary coding of ) these alphanumeric data, with all the restrictions
that go with it. The current trend towards object-oriented application
development will continue. In the coming years, electronic data in the
form of alphanumeric fields will be converted into electronic objects
such as texts, drawings and images. In these objects, both the contents
(data) of an object and its behaviour (the software) are contained and
recorded in binary code. The behaviour includes functions such as representing
the contents of the object on screens, editing of the object by the
user and storing the object in a database. As a result of their way
of presentation, these objects have a much larger realistic value.
Figure 1.5 Increasing realistic value of electronic data.
The increase in realistic value is related to the development of the
user interfaces of computer systems. The terminals of central systems
and the first generations of PCs are all equipped with Character
User Interfaces (CUI) that allow for the presentation of a limited
number of alphanumeric fields or simple text. Meanwhile, the Graphical
User Interface (GUI) is becoming increasingly popular, especially
since many users of PCs have started to use Microsoft Windows. With
the GUI, the user obtains the on-screen presentation of formatted text,
drawings, still images and sound. Since the introduction of multimedia,
users are starting to extend their PCs with interfaces for the presentation
of moving images (video) and stereo sound and for the editing and synthesis
of images and sound. The GUI is thus extended into a Multimedia User
Interface (MUI).
Multimedia
Multimedia is the generic term for the technology involved with the
integrated processing and presentation of all forms of electronic data
such as text, images and sound. Multimedia works with electronic documents
that may contain all these different forms of electronic objects. Multimedia
documents therefore offer far more possibilities than common alphanumeric
data, since they are not only capable of containing text and drawings
but can also contain a combination of sound, still images and even moving
images. Of course, this matches human vision and hearing in a much better
way, which makes multimedia documents extremely suitable for knowledge
transfer.
The development towards multimedia also has consequences for human/computer
interaction. In conventional CUI applications the application decides
which alphanumeric fields appear on screen and what the user is allowed
to fill in. The user himself only has limited possibilities to determine
the order in which the required screens appear. The GUI, and especially
the MUI give the user more freedom in this area. The application is
an electronic document containing electronic objects such as texts and
drawings. The user uses these documents and is able to modify the objects
contained in them. The user is provided with more different ways of
interaction and on top of that he has more freedom to determine the
order of his own work.
Virtual reality
The realistic value of electronic objects may be even further enhanced
in time. The information technology to facilitate this is called virtual
reality. Virtual reality focuses on realistic electronic objects which
let the user experience a certain situation as realistically as possible.
This situation might be created artificially or it might be recorded
at a different time and place than the time and place of rendition.
The aim is to eventually realise the Human User Interface (HUI).
This is an interface that closely connects to the human senses and motor
system. With this interface, the user will hardly experience a different
reality from the one offered to him by the computer. To achieve this,
vision and hearing require a realistic, three-dimensional rendition
of images and sound. The senses of touch, warmth, equilibrium and the
motor system require simulation of movement, pressure and warmth. The
way the computer connects to the human motor system will also have to
be improved considerably. The current keyboards and mice are totally
insufficient. Moreover, simulation of smell and taste might be considered.
Virtual reality strongly appeals to the imagination. There are a number
of important possibilities for its application. With this technique,
people are able to communicate long-distance while seemingly having
a personal, face to face conversation. Operators can monitor processes
from a distance as if they are actually present. Real-life events can
be represented true to life after they have happened, or be simulated
before they actually happen. It is also possible to render realities
which are invisible, inaudible or intangible to our own senses. Take
for example infrared pictures or X-ray pictures. With special equipment,
such realities can be observed and recorded. Such a hidden reality is
called a hyperreality.
Virtual reality may contribute significantly to the success of learning
processes. People learn best through their own experience. Unfortunately,
in everyday reality this own experience is not always without danger.
By means of virtual reality, people can gain experience without physical
danger by seemingly living through situations. This is already the case
with flight simulators.
Direct communication
The best way to convey knowledge is not via books or electronic objects,
however realistic they may be, the best way still is direct, face-to-face
communication between people. Body language, gestures, the atmosphere
in which the conversation takes place all enhance the communication.
The dialogue between people provides excellent support for the joint
conception and design of new things.
Telephone and videophone allow for the direct communication between
people in different locations. If more than two people consult or conference
with each other in this way, this is called teleconferencing
or videoconferencing. If, on top of that, the people who are
communicating look into each others documents via the network and the
workstations, the communication can be enhanced even further. One participant
may for example sketch a design which the other participant may complete.
Increase of data and knowledge
Multimedia and virtual reality offer an enormous expansion of possibilities.
The wealth of electronic data surpasses that of all older forms of recording
of data. Multimedia and virtual reality thus confirm an existing trend:
the growth of the amount of recorded data at our disposal.
Figure 1.6 The growing amount of available data.
In the evolution of mankind, the invention of the script caused the
first boost in available recorded data. The invention of printing, at
around 1440, causes further growth. Peoples knowledge increases
thanks to the improved distribution of information
through books. More and more people build up new knowledge of their
own which they distribute in the form of books. This growing scientific
and technical knowledge leads to the Industrial Revolution, towards
the end of the nineteenth century. The Industrial Revolution in turn
contributes to a further acceleration of the distribution of information
and the growth of knowledge. Particularly over the past 150 years, we
can see the pace at which the number of available data grows increases
ever more rapidly.
The Information Revolution will again accelerate this pace, even when
many people cannot or only just keep up with the current pace. It may
not be as bad as all that, considering the fact that the representation
of recorded data by means of virtual reality will have greater realistic
value. Our knowledge about and understanding of situations, such as
the working of processes and organisations, will be enhanced by more
realistic representation. We will also have to use IT to sort and select
from the enormous quantities of data at our disposal. The amount will
be so great it will be impossible for us to have an overall view. Many
stored data are already hardly accessible, and have therefore become
useless. IT also helps to better associate data in various areas with
each other. This is a great help, both to discover and learn new knowledge
and to recognise and unlearn existing incorrect knowledge.
1.2.4 Moving From Formal To Informal And Creative
The developments described above will significantly change the nature
of business applications on the computer. The present business applications
are of a distinctly formal nature. The data are mostly alphanumeric
fields and the processes are formally prescribed as programmes. The
conventional development methods confirm this formal nature by aiming
for programmes that are evidently correct, and for consistency of the
data stored in the database. This method gives information sciences
a rational and mechanistic nature. New developments in IT are changing
this. With multimedia, besides structured data, unstructured data can
also be stored, made accessible and related in a playful manner. This
allows people to work in a less formal and more intuitive way.
In the coming years, besides specific business related custom applications,
more and more generic applications will come into use. They will support
informal and creative tasks. Custom applications support employees in
performing specific tasks, while generic applications support them in
general forms of working and co-operating. Generic applications are
for example word processors, drawing tools and software for electronic
mail and teleconferencing.
The new applications do not just support the routine business processes.
The present, formal applications are often aimed at automating routine
jobs, in which the computer replaces the employee. New applications
are aimed much more at supporting formal and informal tasks, at collaboration
between colleagues and at creative tasks, such as designing a new product.
The new applications are not primarily meant to replace people and enhance
efficiency, but to offer people more possibilities to perform their
work creatively and effectively.
1.2.5 From Programme To Object
The conventional way of software development will radically change.
Custom software will eventually no longer be constructed line-by-line.
With the use of the object-oriented way of construction, software will
no longer consist of complete packages or of monolithic custom systems,
but of separate, generic and specific software building-blocks, called
objects. These objects can be copied, modified and combined into
complete applications in many different ways.
Software vendors will in future offer package software as separate
building blocks. The user will no longer buy one large word processing
package, such as the present Microsoft Word or WordPerfect, including
for example drawing tools and text formatting tools. No, the user decides
himself which generic objects (texts, drawings) he will be using in
his electronic documents. He buys the separate parts and tools
for functions such as word processing, drawing and page formatting.
With these parts, he constructs his own package. A user who draws frequently
will buy additional drawing tools and a user who works in different
languages buys extra translation tools and spelling checkers.
An increasing number of specific software objects will be available
as building blocks, from which the software developer will
construct the custom software for a specific sector. Take for example
electronic objects that are particularly suitable for specific
areas of application like the world of finance, administrative organisations
or industrial process control.
Programming becomes a task of the software factories, that
will supply the software for the specific and generic objects. Instead
of programming, the developer, or maybe even the user himself, will
construct custom applications from objects. If certain objects are missing,
a new component can be ordered from the software factory. The generic
objects support common tasks, such as word processing, electronic mail
and teleconferencing. By combining specific and generic objects, applications
are constructed that have both formal and informal features. Only one
or two specific objects will need to be made exclusively for that particular
application.
As a result, computer systems of the future will contain less structure
and more infrastructure than the present, central systems. Not only
will the technical infrastructure, consisting of hardware, networks
and basic software, be more extensive; the application software of the
future will for the main part consist of a collection of generic software
(building blocks) that support common tasks. Only a small part of the
application software will consist of structured, company-specific software
(building blocks). As a result of this, the speed at which applications
are developed and modified will increase significantly. Until recently,
the possibilities of the hardware grew more rapidly than those of the
software. The new, object-oriented way of working removes an important
barrier for the further growth of applications.
1.2.6 Summary
The development of interfaces towards a form of human/computer interaction
which connects to the human senses and motor system more effectively,
makes it easier to work with computers. The formal business applications,
requiring specific skills from the user, are developing into applications
that support informal and formal tasks of all employees. Interactive
multimedia documents facilitate data formats that are accessible to
every consumer. Virtual reality will yield realistic electronic objects
everybody will be able to work with.
Figure 1.7 The growing IT market.
Meanwhile, the scope of applications is also widening. In companies,
the conventional terminal networks with central computers are making
way for internal networks consisting of server computers and personal
workstations for the employees. External networks between the computer
systems of companies are also emerging. One of the next phases will
be the Digital Highway that will soon connect companies and private
individuals. People will have home systems in the form of networks connecting
all kinds of hardware in their homes. Eventually, the network will become
fully transparent for the users. By means of the sophisticated user
interfaces on their computers, everybody will, without bothering about
the network, be able to have realities rendered that happen at different
places and different times.
The trends mentioned imply that the IT market has a great potential
for growth. The amount of computer and network hardware, the number
of applications and in particular the number of users will yet grow
tremendously.
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