Vision

The world of Tomorrow
Hans Goedvolk
 

Vision Table of Contents

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- Preface
- Introduction
1 The Information Revolution
1.1 A New Socio-economic Revolution
1.1.1 The Industrial Revolution
1.1.2 The Present Situation
1.1.3 The World Of Nonmatter
1.1.4 The Growth Of Prosperity
1.2 Towards A World-wide IT Infrastructure
1.2.1 Towords World-wide Companies
1.2.2 Integration Of IT, Consumer Electronics, Communication And The Media
1.2.3 From Data Via Documents To Realistic Objects
1.2.4 Moving From Formal To Informal And Creative
1.2.5 From Programme To Object
1.2.6 Summary
1.3 The Social Consequences Of IT
1.3.1 New Forms Of Orgnisation
1.3.2 Businesses Of The Future
1.3.3 A Shift In Employment
1.3.4 A Virtual World Emerges
1.3.5 The Influence On Our Well-being
1.4 Expectations For The Growth Of IT
1.4.1 Barriers
1.4.2 Growing Space
1.5 Conclusion
2 Business Transformations
2.1 Introduction
2.2 Social Trends
2.3 Trends In Business Sectors
2.3.1 Government
2.3.2 The Financial Sector
2.3.3 Social Security
2.3.4 Industry
2.3.5 Retail, Distribution And Transport
2.3.6 Telecommunications
2.4 Trends In The Internal Organization
2.5 IT: A Learning Process For Companies
2.6 Approaches To Transformation
2.7 Transformation Policy
2.7.1 Integrated Business And IT Policies
2.7.2 Approaches To Change
2.8 The Need For A Vision
3 IT In Organisations
3.1 Introduction
3.2 IT And Co-operation
3.2.1 The Development Of Interorganisational Systems
3.2.2 Transformation Of The Common Business Operations By Means Of An IOS
3.2.3 The Growth Of Front-Office And Extended Office
3.2.4 Forms Of Collaboration Between People
3.2.5 Network Systems And Informal Collaboration
3.3 IT Applied In Companies
3.3.1 History
3.3.2 Industrial Applications
3.3.3 Administrative Organisations
3.3.4 Flexible Products And Production
3.3.5 Disigning The Product Life Cycle
3.3.6 Control And Management
4 Developments In Information Technology
4.1 Telecommunications
4.1.1 Current Forms Of Telecommunications
4.1.2 World-wide Communications Network
4.1.3 The Digital Highway
4.2 Human/Computer Interaction
4.2.1 Character User Interfaces
4.2.2 Graphical User Interfaces
4.2.3 Multimedia User Interface
4.2.4 Human User Interface
4.2.5 From Program To Document
4.2.6 Summary
4.3 Multimedia
4.3.1 Towards Realistic Documents
4.3.2 Synthesis Of Imaginary Reality
4.3.3 Applications Of Multimedia
4.3.4 Summary
4.4 Object Orientation
4.4.1 The Object Paradigm
4.4.2 Object Technology
4.4.3 Summary
4.5 Architectures
4.5.1 Client/Server Architecture
4.5.2 Collaborative Object Architecture
4.5.3 Middleware
4.5.4 Summary
4.6 Knowledge Technology
4.7 Database Management Systems
4.8 Application Development And Application Management
4.8.1 Application Development
4.8.2 Application Management
4.8.3 Towards One Platform For All Applications
4.9 Computers
4.10 Data Storage
4.11 Conclusion
- Appendices
A Glossary Of Terms
B List Of Abbreviations
C References